“Nadanna’s eyes marked each man, one by one. None returned her gaze, not even those who had already secretly sworn to support her when the time came for her to claim the Dominion’s Saddle Throne. There were other heirs, for certain, but few that could match her abilities and none could match her determination.
“’I will ride to meet the Durani; and then, through them, until I behead their Emperor Hamazi, just as I butchered his lying ambassador like a spring hog!’”
When he was still a child, Jahnu Khan heard his mothers’ tales of the old city of Libir and the secrets of the Ancient Ones thought to be hidden there. The Khan’s cruel father, a warlord of Uruk, insisted these claims were nothing but fantasy, but after her suicide and Jahnu’s bloody ascension to his father’s throne, the Khan began to suspect differently.
It was in a secret vault located deep beneath Libir that the Khan and his advisors finally discovered the secrets of Arcanum Gudanna, setting the stage for his rise to power. The new Arcanum explained how to craft Golems from soil and blood, allowing the Khan to build up his forces and replenish losses right on the battlefield.
The speed and martial prowess of the Golems of Arcanum Gudanna make them ideal raiders, well-suited to devastating hit and run attacks. With forces like these at his command, the Khan was able to strike deep into the Durani Empire, wounding the great kingdom for the first time in a millenium.
Available in the Golem Arcana Base Game Set and in the Gudanna The Khan’s Pyre Expansion. Many learned to fear the roar of the Sand Lion during the rise of the Khan’s Dominion. Cadres of the fast-moving Lions often arrived ahead of the main horde, sowing confusion and panic in their wake. Their speed and ferocity make them choice mounts for the Dominion’s scouts and spies.
Available in the Golem Arcana Base Game Set and in the Gudanna The Khan’s Pyre Expansion. The Dune Viper strikes with preternatural speed, then darts out of range. Some Arcanists speak of the mimetic quality of their craft and note that in order to animate their creations, they must draw inspiration from the fury they’ve experienced in the wider world. Perhaps that explains the tendency of every Dune Viper, upon awakening, to strike its creator.
Available in the Golem Arcana Base Game Set and in the Gudanna The Khan’s Pyre Expansion. A relentless wave of fire, violence and death follows the Devil Djinn into combat. They march behind the fast Sand Lions, and decimate those enemies left standing in their wake. The Great Khan would pierce, bypass and then cleanse with the Devil Djinns, lending them a reputation as the “gravesmen” of the Gudanna Dominion.
Available in the Gudanna Terror of the Steppes Expansion. In the hands of a capable Knight, the Demon Lash with its swirling whip and spiked legs can scale any surface. It remains the Gudanna Dominion’s best weapon against Durani strongholds, able to scale sheer walls and vault over fixed fortifications.
Available in the Gudanna Terror of the Steppes Expansion. The scholars of the Great Khan opined that Arcanum Gudanna was the product of a lone Arcanist. They concluded that many of the bindings used in the creation of the Grappling Death were also used in the Valkali. It is a testament to the Great Art that such similar bindings can be strung together to create such wildly different constructs.
Available in the Gudanna Terror of the Steppes Expansion. The Blood Channeler softens up opponents by removing its mask and projecting magical energy from the huge vortex in its chest. Then it wades in to finish them off with its enormous twin blades. Channelers are often seen operating back-to-back on the battlefield, sowing chaos and weaving an ever-growing wave of magical destruction.
All the other Gudanna golems were essays in preparation for the creation of the mighty Valkali. It took the Khan and his loyal scribe Ekara over a year to translate the mysteries of the Valkali and when they were finished, the Khan wept—not out of joy, but because he knew he must slaughter his friend in order to keep the final mystery of the great Valkali’s construction a secret.