During a League Play event, players battle each other with a single 500-point army across three scenarios using the same map, but with various victory conditions and deployment zones.
Challenges will vary over the course of events, as well as during each of the blocks over the 12-week League season, (now through April 28th). Details of the first challenge are below.
Players earn League Points for playing and winning League battles within an event. After all players at the event have played all three scenarios, the player with the most League Points is the winner of the event.
Earn a total of 40 League Points during the 12-week season for an invitation to a League of the Hundred Skulls Regional Tournament. We will soon publish more details on the Regional and Grand Championships, which will be held at GenCon.
As you battle across these scenarios, the outcome of each match will earn you League Points as follows:
Absolute Victory: 4 League Points
Secure a win via the primary victory condition.
Victory: 3 League Points
Win via secondary condition, or destroy your opponent’s army.
Tie: 2 League Points each
If a game ends with players having equal Victory Points.
Defeat: 1 League Point
If your opponent achieves an Absolute Victory or Victory, the defeated player is awarded 1 League Point.
Concession: 0 League Points
If a player concedes the match.
Challenge of Fortitude
Challenge of Fortitude is the first block of the series, and runs now through March 3rd. Here’s a look at the different scenarios you’ll be playing.
This scenario is a traditional battle to the last Golem standing, with victory achieved by destroying all your opponent’s Golems. You’ll place your Golems in either of the highlighted deployment zones, and battle is joined as you attempt to outmaneuver your enemy. Use the hills and mana wells to gain advantage and wipe out your opponent!
In the next scenario, things escalate and become a contest to keep control of your tower region (on the opposite side from your deployment zone) while denying the opponent control of the other tower. Will you move to take the exposed mana wells, or keep to the hills to defend your tower? With both objectives within just one region of each other, only the determined and clever will attain victory. Earn 3 Victory Points and the bragging rights are yours!
The final scenario presents a single contested victory region. With the centrally located objective, expect a hard fight for the prize. The contested area lies in shallows, meaning you and your opponent are unable to cast blessings and curses in the region. Wits and nerves of steel will be required to maintain control. Earn 2 Victory Points per turn that you control the region uncontested, and collect 5 VP total to win.
Go forth, to victory and great honor!