Web of Thorns

In the heart of the Wildwood, not far from the Mahatavi, where the trees cluster so thickly that only a child can fit between them, there is a door that is not a door.

Get a look at the inside of the Preveza, home of the Circle and court of Clan Samula, as the war of blood and stone reaches the Wildwood in our new story!

After reading be sure to stop by the Forums to join the conversation.

JadeDervish Front-webexclusive copy

Jade Guardians Available Online Now!

The Jade Guardians are now available online!

The Jade Guardians are an elite unit of warrior monks from the mountains of the Durani Empire. Trained to use their environment against their enemies, the Jade Guardians share a passive ability that deals damage each round depending on the cover they are in. Additionally, each Golem has a unique elite knight and its own special abilities.

Check out our blog post to see how you can use their unique abilities and knights to claim victory for the Empire!

Don’t just take our word for it though. This post by one of our great New York emissaries dives into why he is excited to field these Jade Golems.  

FenLord_1 - SR

Zikia: Spirits of the Wildwood Coming Soon!

The roar of the Imperial war machine shakes the heart of the Wildwood, stirring ancient spirits and the wrath of the Zikia. The Spirits of the Wildwood expansion includes three new Zikia Golems, and four new relics that can be used in any of your Golem Arcana armies.


The Creeper

Creeper_1(EW)Blasting its foes with noxious spores, the Creeper forces enemies out of cover. Poison Spore will deal damage equal to its target’s current cover for the next two rounds in addition to its 18 base damage. If this attack isn’t enough to convince your foe to fall back, a good Thumping will press the point home. Thump, the Creeper’s second attack, deals 30 damage with high accuracy.



The Thornbeast

Thornbeast_1Wherever the Thornbeast lands, a cloud of thorns explodes from its back to impale nearby enemies. When ending its movement, enemy Golems in the Thornbeast’s region will take 10 damage. To make its escape, the Thornbeast uses Barbed Thorns, which will reduce its own movement cooldown by 1 if it hits. Once at a safe distance, the Golem can continue to harass enemies with its ranged attack, Great-Thorn.



The Fen Lord

FenLord_1 - SRCrafted within the most dangerous marshes in the Wildwood, the Fen Lord brings its homeland to the battlefield. The bog surrounding the Fen Lord will reduce the movement of all enemy Golems in its region by 1. The Fen Lord also uses its bog to do more than just slow its prey. With Swamp Trap, the Fen Lord uses the toxic marsh to ensnare enemy Golems, causing them to take 5 damage for the next 3 rounds and an additional 15 damage if they leave the region before their time is up. The Fen Lord doesn’t just wait for the enemies of the Weald to come to it. Vine Projection can pull enemy Golems up to two regions toward itself and its deadly bog.




Jaya’s Gift

Jaya’s Gift breathes life into a losing situation. When activated, Jaya’s Gift will increase its target’s dodge by 20 for 2 rounds. However, this boon does not come without a cost: the golem that uses the Gift will lose all dodge for the next 3 rounds.







The Shoot of Zardt

With the Shoot of Zardt, Golem knights can summon the Vine-Fortress of Zardt to help defend a valuable region. The Fortress has the ability Green Rebuttal, which will push enemies from its region into an random adjacent region once per turn.






The Tears of Dyati

Carrying the tears of the mad Ancient One, Sudha-Dyati the Water Bearer, this glittering emerald vial will flood a region if opened. When this relic is activated, it will turn the Golem’s current region into a shallows region.





Kajit-Ura’s Horn

This blessed Horn promises swift extrication to safety for its owner. Kajit-Ura’s Horn, when activated, allows you to teleport an allied Golem to a medium-cover region once per game. It’s perfect for rescuing a Golem from a tight position, or to set up an ambush.




What from the Spirits of the Wildwood are you looking forward to fielding? Be sure to join the conversation on our Forums! 


Golem Arcana Competitive League “League of The Hundred Skulls” Begins February 4th!

corpsecollector_artGolem Arcana’s first Competitive League Season, “League of The Hundred Skulls” is designed to be an introduction to League Play and and an exciting way for players to earn their way to Regional Tournaments – Ultimately leading to the Championship Event at GenCon 2015!

Read on for details on how you can participate, as well as information on earning rewards for playing!

Season One Competitive League Schedule – February 4th – April 28th

For our first season, we are offering 3 blocks of competitive league play. Each block runs for 4 weeks for a total of a 12 week season.

Block 1

Feb 4th – Mar 3rd “Challenge of Fortitude

Block 2

Mar 4th – Mar 31st “Challenge of Valor

Block 3

Apr 1st – Apr 28th “Challenge of Honor”

Each Block contains a unique set of three scenarios with different victory conditions (for example; Last Golem Standing, King of the Hill, and Control). At each League event you use the same 500 point army for all three scenarios. Players earn League Points for playing and winning League battles within an event. After all players at the event have played all three scenarios the player with the most League Points is the winner of the event.

You can participate in as many League Events as you wish, even if you won a previous one.

Earn a total of 40 League Points during the 12 week season for an invitation to a League of the Hundred Skulls Regional Tournament. We will be publishing more details on the Regional and Grand Championships which will be held at GenCon soon.


Each week that you participate in a League Event, your Golem Arcana account will be awarded 75 Talons that can be used for the purchase of Ancient Ones and Knights. Event Champions will be awarded a free Ancient One*, weeks in advance of their public release!

*A player can earn 1 Ancient One per Block, (3 total in the Season).

Where to go

Competitive League Events are hosted by Emissaries, who will be on hand to answer questions and help show players the ropes. Players earn prizes for participation as well as victory.

Visit golemarcana.com/events to find Events in your area!

No events in your area? Passionate about Golem Arcana? Apply to become an Emissary today!

Just visit golemarcana.com/emissaries to learn more.



From an Emissary: The Durani Jade Guardians

Greetings, fellow knights and travelers of Eretsu! Some of you may already know me as Mardin of Chatzuk, the golem knight to whom I had the distinction of lending my face, but today I come to you merely as Martin, an Emissary in New York City. (If you’re in the area, check the calendar for my events. I’m usually at The Uncommons, in Manhattan, every other Thursday evening.) Golem Arcana drew me in for many reasons: the prospect of an accessible miniatures game, the promise of digitally enhanced play, the richness of the game world. Yet as the game has picked up steam in the six months since its launch, the best part of being on the bandwagon from early on has been joining in the growth of our excellent community, both online and around the tables in my local game stores.

As an Emissary, I’ve enjoyed observing the golem arms race between players at my events as new releases succeed one another. Some of my regulars, who started with just the base game, have quickly mustered ranks of new golems in every arcanum, and show up ready to throw down with a handful of different army lists for whatever their opponents might bring to the table. However, as a Durani partisan myself, it’s been a longer wait to see some reinforcements for the embattled empire than for the other factions.

However, following hot on the heels of the Scions of Honor expansion, the new Durani elites, the Jade Guardians, are poised to rock the field and provide the fresh punch my Durani compatriots need to fend off those pesky Gudanna hordes. Last week’s blog post gave us a good overview, and a fine introduction to the Jade Guardians’ elite knights, but I’d like to take a closer look at the Jade golems themselves, and suggest ways they might fit into your Durani armies with the knights you may already have.

First off, I can’t overstate how kickass the Guardians’ shared passive ability is. Free damage to any golem foolish or desperate enough to engage the Jade Guardians in melee, and all I have to do is keep them in cover? Yes, please. Remember how annoying the Plague Bringer’s Plague Cloud can be? Imagine dishing double or triple that damage, just by keeping to the trees. Magnificent.

Harpy_JadeGuardian_2As for the golems themselves, let’s begin with the smallest: the Jade Harpy presents a unique potential for mischief with its Jade Gust, an upgraded version of the regular Harpy’s signature Buffeting Wings. Pushing an enemy golem 2 regions away is sure to screw up your opponent’s plans, but all the more so if you can use the Gust more frequently. Consider pairing the Jade Harpy with Vasayasti, whose High Perch ability will reduce her golem’s cooldowns an extra tick on elevated terrain. Alternatively, the flying knight Laghu Chandrisetra will grant a boost of 20 Accuracy whenever the Jade Harpy flies—and since it only flies, that’ll make it a short-range sniper with its Screech attack.
Thornbeast_JadeGuardians_2The Jade Thornbeast alost demands to be thrown into the thickest group of enemies it can reach. Sure, its Jade Thorn is a solid ranged attack, but clearly living the dream for this guy is diving into a region with three other golems and swinging with Emboldened Punch for a one-hit KO. To make that dream a reality, enter the blood knight Danava Svadhur. His passive ability grants a 5-damage bonus to melee attacks for each enemy in the region. If we pair this with Emboldened Punch, let’s do the math: the Punch’s base damage of 18, plus 10 damage per enemy, plus an additional 5 damage per enemy comes out to a bone-shattering 63 damage—not bad for a 1-AP attack! For extra gravy, Danava’s second ability will heal 10 HP per enemy in the region, so the Jade Thornbeast can take a licking and come back to throw another punch.

Dervish_JadeGuardians_2_HMSpeaking of dishing out punishment, we come to my favorite of the bunch, the Jade Dervish. While the Durani may specialize in ranged attacks, I’m partial to fielding strong close combat options, and a low-cost, high-impact melee attack like Lunge is too sweet to pass up. However, Blades of Pain really makes the Jade Dervish not just a melee star, but tactically useful for your golems attacking from a distance as well. Reducing enemies’ armor is always great, but the Jade Dervish shines when your opponent has a really tough nut to crack. Just send the Dervish in with Zayla’s Cauldron, pop the relic for an automatic critical on your next hit, and swing with Blades of Pain. The critical will reduce the target’s armor to zero for the whole rest of the game. With their armor stripped, even the toughest baddies go down quick.

GrowlingPhalanx_JadeGuardians_2Finally, we can’t talk toughness without talking about the Jade Phalanx. Slightly less defensive than its Growling sibling, the Jade Phalanx is suited to lumbering in to
disrupt enemy lines and leave havoc in its wake. While the regular Phalanx can toss enemy golems one at a time, the Jade Phalanx’s Scatter Bash will displace every golem it hits. Most of the time that’ll only be up to two golems, since the titan takes up half a region on its own, but imagine charging with Scatter Bash and pushing a whole region full of golems, leaving your opponent’s formation in total disarray. Any golem that dodges Scatter Bash will face certain doom in the Phalanx’s Relentless Grasp, or else flee and risk being picked off by its Jade Beam.

These golems may be called the Jade Guardians, but clearly they don’t lack offensive capability. They’re nicely balanced and offer intriguing new strategic options. Since Emissaries and Kickstarter backers have early access to this elite unit, I’ve already seen these green gatecrashers tear up the board, so take it from me: Durani players will not be disappointed, and enemies of the Empire should watch their step when they see the glint of a Jade golem on the battlefield.

Continue the conversation on our Forums here!