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Week 3 Challenge of Valor Champions!

The third week of the Challenge of Valor is over, and that means there are new champions to announce and prizes to be awarded. Each of the following players won a League event and will be rewarded with Davati-Loka The Solitary, a powerful new Ancient One. Congratulations to all of this week’s winners!

  • amarus
  • baron
  • munktopia6
  • sir real
  • kallan
  • malenchite
  • kryogen
  • mardin
  • brennus

Didn’t get a chance to play last week but still want to get into the action? Competitive League Play continues through April 28th.

Check here to find Events happening in your area!

Competitive League Events are hosted by Emissaries, who will be on hand to answer questions and help show players the ropes. Players earn prizes for participation as well as victory.

No events in your area? Passionate about Golem Arcana? Apply to become an Emissary today!

Click here to learn more.

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Rangers of the Oath Available Online!

The Rangers of the Oath are now available online from our web store!

Formed through an unlikely alliance between two powerful Mercenary Kings, this elite unit operates deep in unfriendly territory, seeking out legendary relics from both Zikia and Urugal myths. Their ultimate prize? Relics containing the secrets of creating Colossi—a goal that both Clan and Tribe are willing to die for.

Check out our blog post to see how you can use their unique abilities and knights to garner victory for the Mercenary Kings!

Share strategies for this new elite unit on the Forums!

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New Lore: The Tama Pass

The journey of Vhal Kitra continues as he travels along with the spirit Mag to the mountains he once called home, searching for a mysterious Deliverer. What he finds instead are painful memories and a battle he never wanted any part of. Read more about Vhal Kitra in The Tama Pass.

Be sure to join the conversation on our forums, and read it in PDF format here!

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The Mercenary Kings: Rangers of the Oath

The Rangers of the Oath will be yours to command on March 25th!

Formed through an unlikely alliance between two powerful Mercenary Kings, this elite unit operates deep in unfriendly territory, seeking out legendary relics from both Zikia and Urugal myths. Their ultimate prize? Relics containing the secrets of creating Colossi—a goal that both Clan and Tribe are willing to die for.

 

RELICS ON THE FIELD OF BATTLE

As a reflection of the Rangers’ devoted pursuit of Relics, all four Golems share the same passive bonus when using a Relic. When the Relic is consumed in its normal one-time use, the Golem also immediately gains 40 Health. In addition, each of the four exclusive Knights for the Rangers of the Oath has a unique passive ability that applies while the Sworn Golem still carries an unused Relic. This combination creates a compelling challenge for the Mercenary Kings player: benefit from your Knight’s passive ability for as long as possible, then use your Relic at just the right time for an additional Health boost. These Rangers are survivors, pledged to return to their peoples only when their mission is accomplished!

 

THE SWORN WOODGUARD, commanded by Blood Knight DRAMATISworn Woodguard

Ranger: Dramati

The Zikia Blood Knight Dramati has mastered his Sworn Woodguard to the point where for 1 AP he can grant his Golem Nimble movement and 1 extra Movement Point for the rest of the Round. Unimpressed by enemies that aggressively push their attacks, his passive ability grants 10 additional Armor against attacks that are in Cooldown. Dramati can combine this with the Woodguard’s Protecting Pummel attack, which grants all allies in the Region 5 Armor (and the Sworn Woodguard itself). Dramati is truly a determined Knight, capable of achieving a total of 25 Armor against an attack in Cooldown, even without the help of an Ancient One!

 

THE SWORN COLLECTOR, commanded by Golem Knight INASA TAL

Sworn CollectorThe Sworn Collector is a fast Golem that prioritizes aggression over safety. Like the normal Corpse Collector, it has an attack that picks up the Target and carrys it to an adjacent Region. However when the Sworn Collector lands after this attack, it does 10 Damage to all Golems in the Region, including itself!

Ranger: Inasa TalInasa Tal commands the Sworn Collector so skillfully that when she carries an unused Relic, her attacks lose 2 Cooldown when they hit, offsetting the 2 Cooldown they would have gained normally, allowing her to keep on pummeling her foes!

 

 

THE SWORN CREEPER, commanded by Golem Knight LAUKYA ZAURISworn Creeper

Ranger: Laukya ZauriIn the same defensive vein as its Woodguard brother, the Sworn Creeper’s Spore Cloud attack damages enemies, but grants allies in the Region a substantial 20-point boost to their Dodge. While Laukya Zauri commands the Sworn Creeper and still carries a Relic unused, the Golem gains Armor equal to half its current Dodge. This passive ability gives the Creeper a starting Armor bonus of 4, which jumps to 14 from a successful Spore Cloud. That’s one tough Creeper!


THE SWORN FIEND, commanded by Blood Knight NIKARA THE COLLECTOR

Sworn FiendAlthough the Rangers’ company consists primarily of smaller Golems, they have a single Titan in their company. The Sworn Fiend’s Point Blank attack is so powerful it ignores 10 points of enemy Armor and knocks it 3 Regions backward. Like its regular counterpart, the Sworn Fiend rewards risky play by shooting at enemies already engaged in Melee combat with the Fiend’s allies. Its Revitalizing End attack heals all allied Golems in the Target Region—if it manages to deliver the killing blow.

Ranger: Nikara

The Blood Knight Nikara the Collector commands the Sworn Fiend. While carrying a Relic, his Fiend ignores all Terrain Movement penalties, helping get up on Elevated Terrain or into Cover. Nikara can also empower his next attack to steal 4 Mana from any enemy it hits.


Discuss the Rangers of the Oath with other Golem Arcana players here on the Forums!

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Week 2 Challenge of Valor Champions!

The second week of  the Challenge of Valor is over, and that means there are new champions to announce and prizes to be awarded. Each of the following players won a League event and will be rewarded with Davati-Loka The Solitary, a powerful new Ancient One. Congratulations to all of this week’s winners!

  • amarus
  • anton12358
  • azrael
  • daskindt
  • glasswalker
  • godislove123418
  • howlin’ mad murphy
  • hutweque
  • mardin
  • n33dl3s
  • nick wilfong
  • roryoconnor
  • vareth the clown
  • warbringer25

Didn’t get a chance to play last week but still want to get into the action? Competitive League Play continues through April 28th.

Check here to find Events happening in your area!

Competitive League Events are hosted by Emissaries, who will be on hand to answer questions and help show players the ropes. Players earn prizes for participation as well as victory.

No events in your area? Passionate about Golem Arcana? Apply to become an Emissary today!

Click here to learn more.

Original Tokens

New Golem Arcana Tokens Available Online Now!

Want to give your Base Game’s cardboard tokens an upgrade in quality and appearance? Take a peek at these super-durable resin tokens, created by Golem Arcana player (and lore writer) J.C. Hutchins. These are officially licensed products from HBS, and are now available for purchase at our U.S. store!

Each set includes 21 tokens, featuring enough Mana Well, Blessing, and Curse tokens to cover most 500- and 1,000-point battles. Tokens are double-sided, showcasing vivid Golem Arcana graphics printed on glossy decals. A storage pouch is also included. Each set is hand-crafted and unique.

You can buy the Golem Arcana Tokens online here!
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From an Emissary: We Do Not Kneel

Since we launched Organized Play for Golem Arcana, we here at HBS have been approaching Emissaries and asking them for their thoughts on competitive army creation. This week, we’re highlighting the army design of Emissary Daskindt, a loyal Gudanna player and frequent contributor in our Forums. He wrote this post for us detailing his ideal 500-pt competitive Dominion army .

LEAGUE OF THE HUNDRED SKULLS: 500 POINT DOMINION ARMY

So, you need to create an army for the League of the Hundred Skulls? May I suggest the Gudanna Dominion for your faction? We’re going to win the War of Blood and Stone, and you don’t want to be fighting against us.

WE DO NOT KNEEL

First thing’s first: I want to be clear that when I say the Gudanna Dominion is going to win the War of Blood and Stone, I’m talking about the Crown of Uruk and Raga Nandanna. The Warrior Princess is the rightful heir of Jahnu Khan by virtue of both her strength and cruelty. It is Nandanna who will lead the Dominion to even greater glory. Her clarity of purpose helps give our armies the focus they need to ensure fitness for the task at hand. It also presents us with restrictions that narrow our choices when selecting our Golems and Knights. I’ll be restricting myself to Gudanna and Urugal Golems, and I’ll be using Knights loyal to Nandanna (you can check out the Knight Database to find out their loyalties).

GUDANNA WARFARE

Gudanna Golems are fast and maneuverable with an emphasis on melee and short-range combat. I typically build my Gudanna armies around a reliable and brutal ambush strategy. Destroy the biggest and baddest Golem the enemy is fielding, and the rest will soon follow. However, in the League of the Hundred Skulls, each army is forced to face off against a variety of opponents and handle three different types of scenarios with each Challenge.

THE CHALLENGE OF VALOR

“The Challenge of Valor” is the second set of scenarios in the League of the Hundred Skulls. To succeed in the Challenge, your army must be flexible. You’re not creating an army that League_buttoncan do only one thing well or just fight successfully against certain types of opponents. You need to create an army with a good chance for success against a wide variety of opponents and under varied victory conditions. Focus too much on killing power and you risk being outmaneuvered in the capture scenarios where victory can be achieved without destroying a single Golem.

Can your army fight a bunch of Warsprites? Can it weather a Durani ranged barrage? Can you defend against a Valkali colossus? A successful army needs to have a viable path to success against as many different opponents as possible. Successful armies need the ability to control movement on the battlefield and displace enemies from control Regions. Knowing I would be facing these difficulties, I set out to rebuild a Gudanna army that would be prepared to face the Challenge of Valor.

BLOOD & LIGHTNING

It’s not the most imaginative name, but it was inspired by the Arcanum Gudanna and the Blood Knight Garo Bataar, whose sigil is a lightning storm. Blood & Lightning is built around rapid movement and controlling the enemy with snares and displacements. A Carrion Raptor, Corpse Collector, and Grappling Death give the army effective mobility, numerous options to disrupt enemy movement, and more than enough killing power when needed. Add in the affordable Ancient One Zrama-Pari — The Hopeful, and you have low mana costs with solid Accuracy and some cooldown relief.

Carrion RaptorUrugal_Raptor_180

The star and leader of Blood & Lightning is Garo Bataar riding his Carrion Raptor. The Carrion Raptor has a 1AP/2MP Nimble Walk, the Embracing Death passive ability to keep enemies trapped
in Melee, and a 1AP Skewer that can deal out 40 Damage. It’s the Raptor’s Paralyzing Spines, however, that steal the show. Paralyzing Spines is one of the best control abilities available to any Golem. For just 2AP, the Raptor can deliver a -3 Movement Debuff at 80% Accuracy up to three Regions away. Yes, the target Golem will regain 1 Movement per Round, but most Golems will spend one or two Rounds completely immobilized. This allows Blood & Lightning to isolate enemies and keep t
hem away from control points, or just keep dangerous Golems out of the battle for a few Rounds. This is particularly effective against Colossi. The Jagara can be completely paralyzed for multiple Rounds, while a Valkali can be slowed and forced to burn all its AP on Movement if it wants to go anywhere.

The Blood Knight Garo Bataar brings some significant advantages to the Carrion Raptor. His passive ability, Lightning Rod, will reduce 2 points of cooldown on your next attack if he’s moved. With this cooldown reduction, Garo can immediately try again if he missed. If he hits, he’s ready to snare a second target or pin down his first target again in a later Round. His active ability, Noble’s Ease, helps ensure he’s never locked out of the action. It will boost his Movement by 3, providing a speed burst or overcoming a Movement penalty, and get him back into the fray.

As a final resort, the Raptor is carrying the Gauntlet of Jitakazi to help clear capture Regions.  Should Garo and the Raptor fail to keep enemies away from the control Regions, the Gauntlet will give a one-time displacement of any Golems in the Region.

Corpse Collector

 

Corpse Collector

Next up, we have the Corpse Collector commanded by Alekhya Makkurum. The Corpse Collector is Melee-only, but its 1AP/3MP Nimble Fly is one of the best movement abilities of any Ogre, and gets boosted to a far-reaching 5MP if the Golem moves from a Hill Region. The Corpse Collector can get around the map quickly and easily. On top of that, its Swooping Strike ability lets Alekhya fly into a Region and drag an enemy Golem away, which is very useful in clearing control Regions. Alekhya can activate his Cripple ability before the attack to add in a -2 MP debuff to make it harder for the enemy Golem to get back into position. As a final tool for the Corpse Collector, the Tendrils of Smera set the target Golem’s Movement to 0 for 2 Rounds, providing another ranged snare for the army.

 

Grappling DeathGrapplingDeath

The Gudanna Grappling Death, commanded by Vada Hemat, is the last Golem in Blood & Lightning. The Grappling Death is the biggest damage-dealer in the army, but also the least maneuverable with his 1AP/3MP orthogonal Walk. He’s
strictly a Melee fighter, but boasts a very effective combination with his Paralytic Grapple and Bludgeon. Paralytic Grapple costs 2AP for an 85% chance to set the Movement of both the Grappling Death and the target to 0. If the Grappling Death’s target has 0 Movement, its passive ability, Upper Hand, adds 20 Accuracy to all its attacks. With Upper Hand active, Bludgeon (1AP/85 Accuracy) has over 100 Accuracy, making the Grappling Death very, very reliable. Coupled with Vada Hemat, whose Bullseye causes his critical attacks to do 2x Damage, and Zayla’s Cauldron, which guarantees the next successful hit will be critical, the Grappling Death can dish out 62 Damage with a single Bludgeon. While all the Golems of Blood & Lightning can slow and disrupt the movement of the enemy, it’s up to Hemat to wade into the Region on his Grappling Death and finish off the paralyzed prey with deadly accuracy.

Think the Gudanna are going to take home the glory from the League of the Hundred Skulls? Join the conversation on the Forum.

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Week 1 Challenge of Valor Champions!

The first week of  the Challenge of  Valor  is over, and that means there are new champions to announce and prizes to be awarded. Each of the following players won a League event and will be rewarded with Davati-Loka The Solitary, a powerful new Ancient One. Congratulations to all of this week’s winners!

  • mardin
  • zolak
  • hair10
  • colh4mmer3e
  • coz
  • death1717
  • thul
  • spyderbyte
  • lord akujin

Didn’t get a chance to play last week but still want to get into the action? Competitive League Play continues through April 28th.

Check here to find Events happening in your area!

Competitive League Events are hosted by Emissaries, who will be on hand to answer questions and help show players the ropes. Players earn prizes for participation as well as victory.

No events in your area? Passionate about Golem Arcana? Apply to become an Emissary today!

Click here to learn more.

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Golem Arcana App Update – March 4, 2015

Below is a list of changes and updates coming out in tonight’s update. In order to get the update, you will need a WiFi connection to download the new files. You do not have to update from your App store.

IMPORTANT!

Please wait until the update finishes in order to see any changes.

Feature Improvements

  • [Banner Creator] Banner patterns extended to reach down the whole banner instead of cutting off early (specifically, checkers and squares).
  • [Banner Creator]  Some recentering of Banner patterns for the print banner images.

New Items

  • [Tournament Reward] Introducing the Block 2 Tournament Prize: Ancient One Davati-Loka The Solitary.
  • [Scenarios] The Challenge of Valor: Tournament Block 2 Scenarios.

Non Game Play Text Cleanup

Any text change, no matter how insignificant, also triggers the “!” icon making it look like your armies have changed. You will be prompted to update most or all of your armies once you view them.

  • [Knights] All Knights have had a text cleanup.
  • [Golems] The following Golems have had text cleaned up: Fen Lord, Bone Fiend, Blazing Dervish, Valkali, Jade Dervish, Jade Harpy, Jade Phalanx, Jade Thornbeast, Gilded Blight, and the Gilded Preserver.
  • [Ancient Ones] The following Ancient Ones have had text cleaned up: Er-Haka the Storm, Hala-Nam the Nectar, Zikia Kajit-Ura the Deceiver, and Sudha-Dyati the Water-Bringer.

Bug Fixes

  • [Ancient One] Sudura-Valli the Trapper: Entrap (Curse)
    • The ability now works as intended to affect Movement costs of enemy Golems leaving the Region. It now correctly affects all Movement types. The description of the Curse has been updated.

Known Issues

  • [Banner Creator] Banner printing is a known issue that we are working on fixing. In the mean time you can email the banner file to yourself and print the banners from the email on a computer. That will help to create correctly sized banners. Printing straight from a cell phone or tablet at the current time is not recommended.

May you walk with the Ancient Ones!