Realm of Cinders – Chapter 3 Results

Hello Golem Knights! The third chapter of Realm of Cinders finished on July 28th, right before GenCon. Yes, that was about a month ago, but it’s been a whirlwind ever since, and we’re only just now able to catch our collective breaths and get this update written.

As you know, all game results are uploaded to our servers, which lets us investigate the data and analyze which factions won the most games, and also, as you’ll see below, sometimes it’s the little side-quests along the way that can also have a lasting impact on the story.


If you need a refresher of the set-up and victory conditions for Chapter 3, please read this blog post.


Like in Chapter 1, we had 2 maps: one for 2 players and one for 3 players. Though this time we used the same map — which made for a pretty crazy big battle, with 3000 points of Golems duking it out in a small amount of space!

Like in Chapter 2, the 2-player map allowed for unequal representation of the 3 factions, so we looked at two angles for wins: 1) the most total wins and 2) the best winning %. The Dominion and Empire were neck-and-neck in the 2 player games, but the Empire didn’t turn their central starting location in the 3 player game into much of an advantage.

  • Faction
  • Dominion
  • Empire
  • Mercenaries
  • % of 2 Player Wins
  • 40%
  • 39%
  • 21%
  • % of 3 Player Wins
  • 38%
  • 25%
  • 38%
  • Winning %
  • 49%
  • 43%
  • 42%

So… as the dust and ash settles in the Mahatavi, the Dominion’s forces hold the decisive advantage around the sacred First Tree, while the Empire forces retreat to their lands outside the Wildwood and the Mercenary forces pull back to the Zikia villages at the edge of the Realm of Cinders. Yet, what will Rudatha do with this victory, so far from Dominion lands?

The Gudanna spymasters have now studied the magical runes of the Mahatavi, formed in the knots and bark, in the branches and roots — after which, an envoy is sent to speak with Vanya, the new First among Equals of the Zikia Tribes. From the Dominion’s perspective, they helped defend the Mahatavi from the invading Empire forces, and remained to protect against any further reprisals from their mutual enemy. Rudatha calls upon the Samula tribe to provide safe passage back to Dominion lands for his remaining troops, per his agreement with Vanya’s mother. In return, the magnanimous Raja Khan is more than willing for the Mahatavi to become the Zikia’s responsibility again. This arrangement is also in the interest of the Great Weald, the Envoy explains, as the Dominion can protect the Wildwood’s southern borders from the new Urugal threat: the Ascendant Wake.


Partway through the scenario, uncorrupted Forest Spirits began to appear at random locations around the map. If an army’s Golem entered the Spirit’s Region, it would receive a boon for saving the Spirit from the maddened Cinderborn. The collective Spirits of the Wildwood would remember such actions…

  • Faction
  • Mercenaries
  • Empire
  • Dominion
  • Spirits Saved / Game
  • 2.1
  • 1.8
  • 1.6

As appropriate, the Mercenary Kings saved the most Forest Spirits. It may be many generations before the Realm of Cinders can be healed, if that can be done at all. In the years to come, the Mercenary Kings will be able to navigate the Realm of Cinders more safely, with the protection of the uncorrupted Forest Spirits who remain there.

Perhaps one reason the Dominion was so willing to give back the Mahatavi to the Great Weald was because the Dominion saved the least number of Forest Spirits. These uncorrupted guardians provide little to no protection to the Gudanna from the Cinderborn, making the option of staying long term at the Mahatavi unappealing to say the least.


In each game, the first player to save 3 Forest Spirits in a row was granted the opportunity to save a mysterious child being protected by the Forest Spirits… for those of you who have been reading our short stories and have read the novella “Shadow of the Khan” — you know who this child really is, and just how badly the leaders of the Empire and the Dominion wanted him.

Only 46% of games saw one of the players given the opportunity to claim the Child, and when given that opportunity, only 50% of the time did that player get a Golem to the designated Region. In the end, the Dominion saved the child the most.

  • Faction
  • Dominion
  • Mercenaries
  • Empire
  • % of Games Saved the Child
  • 17.2%
  • 13.9%
  • 13.3%
  • Success % when Child Revealed
  • 43%
  • 71%
  • 42%

Rudatha has claimed the young boy, known as “Azas”, whisked off to the south on the back of a Corpse Collector — perhaps bound for Prishta, perhaps not. As for what Rudatha will do with the boy under his control… the Spider’s plans are inscrutable and far-reaching.

The returning troops of the Durani will certainly tell tales of what they witnessed at the Mahatavi, and such word will make its way to ears of the Raga, but it will be much too late to do anything about it. Raga Dasra would do anything to get the boy back, yet if he is truly being held somewhere in Dominion lands, only war will bring those lands under the Empire’s control again.

The leaders of the Great Weald do not appreciate why the Dominion and Empire would care about the child, as they only know him as someone important enough to earn the protection of the mysterious Forest Spirits. Perhaps Ajin and Vanya would be motivated by a sympathy for his plight and, following the lead of the Forest Spirits, believe that he belongs under their protection. But practically speaking they have larger problems right now than unraveling such mysteries.


Thank-you for participating in this arc of Story Scenarios. We had a lot of fun designing and playing them and watching the data pile up from your game sessions. We look forward to seeing the saga of Eretsu continue, in your capable hands!

Excited about what the future holds for your faction? Discuss the Realm of Cinders on our forums!