League of the Hundred Skulls: Conquest of Eretsu Block 1 Live!


The League of the Hundred Skulls returns today with Conquest of Eretsu!

Block 1 will run from September 30th through October 28th and is titled “Impending Aggression”.

During a League Play event, players battle each other with a single 500-point army across three scenarios using the same map, but with various victory conditions and deployment zones.

Scenarios will vary over the course of events, as well as during each of the blocks over the 12-week League season, (now through December 30th). Details of the first block’s scenarios are below.

League Points

Players earn League Points for playing and winning League battles within an event. After all players at the event have played all three scenarios, the player with the most League Points is the winner of the event.

Earn a total of 40 League Points during the 12-week season for an invitation to a League of the Hundred Skulls Regional Tournament. We will soon publish more details on the Regional and Grand Championships, which will be held at GenCon.

As you battle across these scenarios, the outcome of each match will earn you League Points as follows:

Absolute Victory: 4 League Points

Secure a win via the primary victory condition.

Victory: 3 League Points

Win via secondary condition, or destroy your opponent’s army.

Tie: 2 League Points each

If a game ends with players having equal Victory Points.

Defeat: 1 League Point

If your opponent achieves an Absolute Victory or Victory, the defeated player is awarded 1 League Point.

Concession: 0 League Points

If a player concedes the match.

Impending Aggression

Impending Aggression is the first block of the series, and runs now through October 28th. Here’s a look at the different scenarios you’ll be playing.

Scenario A

This scenario is a contest to keep control of your victory region while denying the opponent control of the other. 3 victory points will be needed to win, and your zone awards 1 VP per round that you control it un-contested. Deploy your forces, and move aggressively to take victory!


Scenario B

In the next scenario you’ll face a traditional battle to the last Golem standing, with victory achieved by destroying all your opponent’s Golems. You’ll place your Golems in either of the highlighted deployment zones, and battle is joined as you attempt to outmaneuver your enemy.


Scenario C

The final scenario presents double contested victory regions. With the centrally located objectives, expect a hard fight for control. Earn 1 Victory Points per turn that you control either region uncontested, and collect 5VP total to win.


Each Block contains a unique set of three scenarios with different victory conditions (for example; Last Golem Standing, King of the Hill, and Control). At each League event you use the same 500 point army for all three scenarios. Players earn League Points for playing and winning League battles within an event. After all players at the event have played all three scenarios the player with the most League Points is the winner of the event.

You can participate in as many League Events as you wish, even if you won a previous one.

You can find League of the Hundred Skulls events in your area on the event calendar [here], or how to become an emissary and host your own events [here].

Go forth, to victory and great honor!


Of Ash and Bone: Flames Ascendant


Libir burns, a towering pyre that can be seen a thousand leagues away.  A message from Izvari, the mother wing of the Ascendant Wake, to all of Eretsu. The Cycle continues and the Ascendant Wake is on the march.

The battle of Libir began as Izvari lead the Urugal clan Sunu into open rebellion against the Gudanna Dominion, first going to the ancient city of Libir to uncover the now infamous Ashmogh colossus. The resurrection of the Ashmogh and the formation of a new Wake demanded the attention of all of Eretsu, who responded by sending their armies to confront Izvari in the ancient city.

After almost two months of fighting, Izvari was able to establish her dominance over the city of Libir. While her tactics did little to preserve the ancient city, often destroying entire districts in order to push an enemy out of the area, Izvari proved herself to be a legitimate threat to her one time siblings in the Dominion. The Ascendant Wake threatens more than just the Dominion however. If the prophecies being spread by the Urugal are to be believed, Izvari aims to end civilization as we know it.

While Izvari was able to establish control over the majority of the city, she was unable to completely control Libir; in fact, Vanya and the Zikia Great Weald held almost as much of the city as the Urugal did. One could speculate that this may be why Izvari ignited the firestorm, and is working to erase Libir from the face of Eretsu.

The war-weary and over-committed Empire and Dominion failed to accomplish many of their goals in Libir. While they were far better supplied then the forces of the Zikia and Urugal, their effectiveness on the battlefield was meager. Being often drawn into costly confrontations with each other, the two factions exhausted each other; and left the way open for the Zikia and Urugal to make easy gains.

As she retreated from libir, Nandanna attributed the loss to the troops that her brother had sent to support her. “Rudatha’s so called ‘warriors’ are nothing but scholars in armor. If I was sent the warriors as I was promised I would be returning with the riches of Libir,” Nandanna said. To which Rahu Yantra responded, “The inability of Nandanna Khan to co-operate in any battle plan lead to… expected results. The Dominion knows Nandanna well enough to understand how her temperament would ruin Rudatha Khan’s well laid plans.”

With the victory of the Ascendant Wake in Libir, the Urugal across Eretsu stir. Already in the north there are reports of northern Urugal clans taking up the banner of the Ascendant Wake. The War of Blood and Stone may be coming to end, and in its place a much more terrifying conflict is brewing as now four factions vie for the conquest of Eretsu.

-The Herald of Eretsu

Ash and Bone gameplay statistics:

  • Games Played:
    • 192 @ Gencon
    • 184 @ Home and Public Events
    • Total Games: 376
  • Victories by faction:
    • Mercenary Kings: 50%
      • Izvari: 26%
      • Vanya: 24%
    • Durani Empire: 26%
      • Sudhamra: 13%
      • Dasra: 13%
    • Gudanna Dominion:
      • Nandanna: 15%
      • Rudatha: 9%


Everyone who participated in Ash and Bone at an Emissary-hosted event should have received The Singing Flame Ancient One. If it is not available in your inventory, please contact your Emissary for assistance, (or you can email emissaries@hbs-studios.com with your Golem Arcana username and date participated).

The Singing Flame can only be summoned by armies created as Mercenary Kings forces for the duration of “Conquest of Eretsu”, (more details soon, but running this fall through the beginning of the year). The Singing Flame will be unlocked for all factions after the event series concludes January 2016.