golemarcana

Golem Arcana Rebalance Announcement

WARNING: This is a long post! 

(Available in German)

With Golem Arcana being one year into its existence – and with the addition of 100s of game elements and a ton of new and updated game data, we have decided to take all we have learned and use the remainder of the year to review it all in order to create a tighter, more fun, more competitive, and better balanced game.

We are calling it the Golem Arcana Rebalance and I want to let you in on what we are planning, what the goals are and what your role in the process will be.

Starting this week-end and going through Block 2 of the Conquest of Eretsu League Play event you will see that all the Army Point Value (APV) of the Golems have been adjusted (and some Relics, see below)

So what have we been up to?

As you may have noticed, while you have been playing Block 1, we have been compiling a master list of Known Issues, updating and completing an on-line rulebook and fixing a series of bugs in the game.

But mainly we have been working on the game balance by examining the underlying mathematics that define a Golem and its abilities and its powers. A complete review and adjustment of the global mathematics – we consider these formulas our Constants. These Constants apply across all golems equally. We have adjusted these based on 1000s of game play data and with an eye towards long term balance not just Golem vs Golem but also Arcana vs Arcana and Army vs Army.

This week-end and through Block 2 you will see the first set of revised data for Golems.

We have been testing these changes over a month now and we feel and feel this first batch of testing is ready for you to play with them in a League setting. So starting this week-end and playable in Block 2 you will create and build armies using this first set of revised data for Golems.

We really need you to kick the tires on them during league play AND just as importantly in social friendly home games.

Of course you are encourage to provide feedback in the forums or just ask questions about why and how something has changed.

VERY IMPORTANT NOTE: These values are not final values – your feedback (and the data from your gameplay) will help determine whether or not we need to go back and revisit the Constants we manipulated.

So, while you are playing and we are learning about those values we internally will move on to our next steps:

 

Step 2: More Golem Adjustments

This is a review of the mathematics that determine a specific Golem’s APV and powers. This is tricky because it includes both the cost of using a power (AP) and the cost of the power (as applied to the APV). This is a line-by-line review of each Golem separately (so basically we reapply Constant formula broken down per power, if you will)

 

Step 3: Digital Objects Review

Using many of the steps outlined for Golems we will be following the same path on Digital Objects. The cool thing here is that outside of Relics we don’t have to worry about errata or costs being reflected on printed material. This process will most likely focus on AP/Mana/HP costs and APV. Also during this time we will be doing a Knight/Golem review. In some cases it will influence how we address the Digital Object review, and also help us see what weaknesses Golems may have.

 

Our goal is to have much of this ready for Block 3 of the League play – with of course any adjustments we need to make from your games.

 

Finally,  you will find a handful of Relics have also had their APV adjusted. This was determined in order to have more balanced games. Those values were tested but are not final.

 

We will keep you updated with new information and new postings and the process continues. Check the SUPPORT page weekly (always updated by Thursday morning) or the forums where you can post any questions to us there.

Thanks for your time and welcome to the Golem Arcana Rebalance! We’re hyped and I hope you are too!

 

Mike Mulvihill

Golem Arcana Lead Designer

 

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Conquest of Eretsu Standings -10/29

Week 4 Event champions:

roguei4ihire
n33dl3s
anton12358
jerry jazbec
spyderbyte
vkdesign
cq

League Standings (total):

n33dl3s 63
hutweque 61
typhonous 32
spyderbyte 31
emmamae07 31
daskindt 28
458mag 27
harvie 26
kallan 24
roguei4ihire 23
cq 23
mistress k 22
eroyse 21
jrbryso 21
scarecrow 20
landlord3417 20
anton12358 18
charmen85 18
valotian 18
hair10 18
dtrdwngs 16
mardin 16
peebz 15
zanther 15
eretsujaz 15
indy kingsnake 15
tmink 15
tyrantt002 15
howlin’ mad murphy 14
redstarnyc 13
kingdragoon89 13
cbrunner 12
daveroby 12
archer3600 12
blueskurge 11
jerry jazbec 10
carolina_siles 10
sjd229 10
black_cat 9
howlin’ mad murphy 8
hdobbs 8
martur 8
steenbock 8
brennus 8
obection99 8
rsvp 7
vkdesign 6
kepesk 6
goofster 6
csypher 6
whitherarcadia 6
bluekae 5
toasty2k 5
eliteone 5
joeldodenhoff 4
axion 4
agross 4
draega silverwolf 3
foodguydarrah 3
alex76 3
nerdunfiltered 3
madtitan314 2
mikeo37 1
logan2893 1
malbet 1
nexhouhn 1
xdas-de 1
darcoza 1
jaegerofparker 1
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[UPDATE] Conquest of Eretsu: Crucible of Conflict Now Live!

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The League of the Hundred Skulls rolls on with Block 2 in the “Conquest of Eretsu” series!

Block 2: “Crucible of Conflict” will run from November 4th through December 2nd.

During a League Play event, players battle each other with a single 500-point army across three scenarios using the same map, but with various victory conditions and deployment zones.

Scenarios will vary over the course of events, as well as during each of the blocks throughout the League season.

League Points

Players earn League Points for playing and winning League battles within an event. After all players at the event have played all three scenarios, the player with the most League Points is the winner of the event.

Earn League Points during the season for invitations to League of the Hundred Skulls Regional Tournaments and other events to be announced early 2016.

As you battle across these scenarios, the outcome of each match will earn you League Points as follows:

Absolute Victory: 4 League Points

Secure a win via the primary victory condition.

Victory: 3 League Points

Win via secondary condition, or destroy your opponent’s army.

Tie: 2 League Points each

If a game ends with players having equal Victory Points.

Defeat: 1 League Point

If your opponent achieves an Absolute Victory or Victory, the defeated player is awarded 1 League Point.

Concession: 0 League Points

If a player concedes the match.

Crucible of Conflict

Crucible of Conflict is the second block of the series, and runs November 4th through December 2nd. Here’s a look at the different scenarios you’ll be playing.

Scenario A

Both armies move to take the hill located in the lower center of the map. Claiming the hill uncontested will net your forces 2 Victory Points per turn, with 6 VP needed to win. Successfully navigate treacherous terrain to out-maneuver your opponent and secure victory!

CCA

Scenario B

The next scenario has 2 VP locations on either side of the Northern Temple. Both capture zones are contestable by either army, and will net the forces that secure them 1 VP each turn. Can you lock-down both regions, or will you move to hold one while denying your opponent the other? 6 VP will secure dominion of the region!

CCB

Scenario C

The final contest will be a battle to the Last Golem Standing. Blind spots and various obstructions make mana hard-won. Tactical thinking, and an adaptable strategy will help ensure you crush your opponent and snatch a well earned place in the history of conquest!

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Each Block contains a unique set of three scenarios with different victory conditions (for example; Last Golem Standing, King of the Hill, and Control). At each League event you use the same 500 point army for all three scenarios. Players earn League Points for playing and winning League battles within an event. After all players at the event have played all three scenarios the player with the most League Points is the winner of the event.

You can participate in as many League Events as you wish, even if you won a previous one.

You can find League of the Hundred Skulls events in your area on the event calendar [here], or how to become an emissary and host your own events [here].

Go forth, to victory and great honor!

—John

Tidal Lord 180x180

Now Available: The Tidal Lord!

Tidal Lord 800 pxThe Zikia Tidal Lord, fifth in our line of Web Exclusive singles, is now available via our US, Canadian, and European web stores!

The Tidal Lord reigns supreme while standing in Water regions on the map. Enemies sharing its region suffer 10 damage each turn, while Allies seeking the Tidal Lord’s protection recover 10 health each turn while in its region.

Like the non-elite Fen Lord, the Tidal Lord can slow down enemy units. The Riptide attack reduces enemy movement by 3 for one round, but if it shares a Water region with the Tidal Lord this duration is 2 rounds.

The Tidal Lord can also utilize a Pull attack like its non-elite brother — but the Churning Sea has the option of targeting Allies, in which case it gains Accuracy and does zero damage. Combined with the Tidal Lord’s passive ability, it can either pull enemy Golems to their watery doom, or re-position allies for healing.

 

Discuss this post on our forums here.

Tournament_Facebook

Conquest of Eretsu Standings -10/22 UPDATE-

Hello Knights of Eretsu,

Couple of quick updates for the week:

1. League points standings are below.

2. If you were an Event Champion (week 1-3) “The Relentless”, our new titan-focused Ancient One should be appearing in your inventory by this now.

Week 3 Event champions:

hutweque
458mag
landlord3417
harvie
hair10
nerdunfiltered
sjd229
carolina_siles
mardin

League Standings (total):

Username Totals
hutweque 45
n33dl3s 40
emmamae07 29
typhonous 25
458mag 25
jrbryso 21
scarecrow 20
landlord3417 20
kallan 19
valotian 18
harvie 18
hair10 18
mardin 16
tyrantt002 15
howlin’ mad murphy 14
daskindt 14
roguei4ihire 14
spyderbyte 13
kingdragoon89 13
eroyse 12
mistress k 12
daveroby 12
archer3600 12
blueskurge 11
cq 11
zanther 11
peebz 11
anton12358 11
dtrdwngs 11
charmen85 10
tmink 10
sjd229 10
cbrunner 9
eretsujaz 9
indy kingsnake 9
black_cat 9
martur 8
steenbock 8
redstarnyc 8
brennus 8
carolina_siles 8
obection99 8
whitherarcadia 6
goofster 6
jerry jazbec 5
eliteone 5
joeldodenhoff 4
hdobbs 4
axion 4
agross 4
draega silverwolf 3
csypher 3
foodguydarrah 3
alex76 3
nerdunfiltered 3
toasty2k 2
madtitan314 2
mikeo37 1
logan2893 1
malbet 1
nexhouhn 1
xdas-de 1
darcoza 1
jaegerofparker 1
vkdesign 1
A Failure of Diplomacy Icon

Golem Arcana UK National Championship

Prove you’re the best Golem Arcana player in the UK by joining Emissary David Sleet at Warez Gaming for the UK National Championship Games!

Tickets are now available on a first come first served basis at:

http://www.retrowarez.co.uk/events/board-games/golem-arcana-national-championship

The Championship has space for 20 players and, if demand is high, can expect to accommodate more.

Battle will commence on 18th October at 11am with registration starting at 10am

Format

Battles will be to the death. Each army may contain up to 500APV. Swiss pairings will

determine which adversaries you face.

The championship will be using the Oasis of the Ancients map exclusively.

Prizes!

The Champion will receive a trophy and a set of Rangers of the Oath

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Second and Third places will receive an Elite single unit, (either the Iron Earthfall or Carapace Brute).

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ALL players will receive a promo Relic card as a participation prize

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What to Bring?

You will need to bring your own 500 point army, a stylus, Map Tile Set 1 and a device to play on. Don’t forget your charger!

 We hope to see you there!

http://www.retrowarez.co.uk/events/board-games/golem-arcana-national-championship