The League of the Hundred Skulls rolls on with Block 2 in the “Conquest of Eretsu” series!
Block 2: “Crucible of Conflict” will run from November 4th through December 2nd.
During a League Play event, players battle each other with a single 500-point army across three scenarios using the same map, but with various victory conditions and deployment zones.
Scenarios will vary over the course of events, as well as during each of the blocks throughout the League season.
Players earn League Points for playing and winning League battles within an event. After all players at the event have played all three scenarios, the player with the most League Points is the winner of the event.
Earn League Points during the season for invitations to League of the Hundred Skulls Regional Tournaments and other events to be announced early 2016.
As you battle across these scenarios, the outcome of each match will earn you League Points as follows:
Absolute Victory: 4 League Points
Secure a win via the primary victory condition.
Victory: 3 League Points
Win via secondary condition, or destroy your opponent’s army.
Tie: 2 League Points each
If a game ends with players having equal Victory Points.
Defeat: 1 League Point
If your opponent achieves an Absolute Victory or Victory, the defeated player is awarded 1 League Point.
Concession: 0 League Points
If a player concedes the match.
Crucible of Conflict
Crucible of Conflict is the second block of the series, and runs November 4th through December 2nd. Here’s a look at the different scenarios you’ll be playing.
Both armies move to take the hill located in the lower center of the map. Claiming the hill uncontested will net your forces 2 Victory Points per turn, with 6 VP needed to win. Successfully navigate treacherous terrain to out-maneuver your opponent and secure victory!
The next scenario has 2 VP locations on either side of the Northern Temple. Both capture zones are contestable by either army, and will net the forces that secure them 1 VP each turn. Can you lock-down both regions, or will you move to hold one while denying your opponent the other? 6 VP will secure dominion of the region!
The final contest will be a battle to the Last Golem Standing. Blind spots and various obstructions make mana hard-won. Tactical thinking, and an adaptable strategy will help ensure you crush your opponent and snatch a well earned place in the history of conquest!
Each Block contains a unique set of three scenarios with different victory conditions (for example; Last Golem Standing, King of the Hill, and Control). At each League event you use the same 500 point army for all three scenarios. Players earn League Points for playing and winning League battles within an event. After all players at the event have played all three scenarios the player with the most League Points is the winner of the event.
You can participate in as many League Events as you wish, even if you won a previous one.
Go forth, to victory and great honor!