The League of the Hundred Skulls continues with Block 3 in the “Conquest of Eretsu” series!
Block 3: “Tides of Conquest” will run from December 9th through January 6th.
During a League Play event, players battle each other with a single 500-point army across three scenarios using the same map, but with various victory conditions and deployment zones.
Scenarios will vary over the course of events, as well as during each of the blocks throughout the League season.
Players earn League Points for playing and winning League battles within an event. After all players at the event have played all three scenarios, the player with the most League Points is the winner of the event.
Earn League Points during the season for invitations to League of the Hundred Skulls Regional Tournaments and other events to be announced early 2016.
As you battle across these scenarios, the outcome of each match will earn you League Points as follows:
Absolute Victory: 4 League Points
Secure a win via the primary victory condition.
Victory: 3 League Points
Win via secondary condition, or destroy your opponent’s army.
Tie: 2 League Points each
If a game ends with players having equal Victory Points.
Defeat: 1 League Point
If your opponent achieves an Absolute Victory or Victory, the defeated player is awarded 1 League Point.
Concession: 0 League Points
If a player concedes the match.
Tides of Conquest
Tides of Conquest is the third block of the series, and runs December 9th through January 6th. Here’s a look at the different scenarios you’ll be playing.
Clash with your opponent to take strategic ground and ensure yours is the last golem standing! Hills staggered throughout the region allow for interesting combinations of either cat and mouse tactics, or early emplacement for bombarding enemies from afar. Which will you choose, and can you secure victory for your faction?
Two areas contestable by either army, multiple avenues to charge ahead or stand and defend to gain the upper hand. 2 of the mana wells do *not* deplete, deepening their strategic value. Control one, (or both) areas for 1 Victory Point each turn. Earning 3 VP will secure you glory and honor, (and the win)!
Navigate the terrain, and take your faction’s objective to secure your dominion in the final scenario of the block. The sparse mana wells on this map do not deplete, so holding onto the areas they’re in can boost your favor with the Ancient Ones considerably. Securing your team’s victory location will net you 2 VP per turn. 6 Victory Points will ensure you emerge triumphant!
Each Block contains a unique set of three scenarios with different victory conditions (for example; Last Golem Standing, King of the Hill, and Control). At each League event you use the same 500 point army for all three scenarios. Players earn League Points for playing and winning League battles within an event. After all players at the event have played all three scenarios the player with the most League Points is the winner of the event.
You can participate in as many League Events as you wish, even if you won a previous one.
Go forth, to victory and great honor!