golem

Golem Arcana’s final expansion

The release of Durani: Champions of the Western Wind on Jan 27th is the final product in the Golem Arcana line. After 17 retail expansions, 14 web exclusive products, two Living World scenario arcs, numerous short stories, a Lore Book, two League Play seasons, and expanded functionality of the core game — we have no future releases planned.

We here at HBS are devastated that we can’t continue to expand this ground-breaking game. We poured our hearts and souls, as well as millions of our dollars, into a landmark development in tabletop hybrid games. We’re very proud of this game, with glowing reviews by everyone from Penny Arcade to Game Informer, and an Origins Award for Best Miniature Figure Rules. Unfortunately, sales have not recouped our extensive investment in software and manufacturing.

The most recent code-update from the end of 2015 is the final state of the App, representing our best foot forward for supporting as many iOS and Android devices and operating systems as possible at that time. We recognize that there are still many minor bugs and sometimes unexpected behavior, and that future devices or OS updates may create additional bugs.

We appreciate your support of Golem Arcana and trust that you understand the financial reasons why we cannot continue to develop the game. Starting on Jan 27th, we will be running a sale on our web-store until the end of February, while supplies last at our warehouse. We’re also moving up the release date of the newest Durani expansion so it can be included in the sale. Afterwards, we’ll be shutting down the web store.

We’ve enjoyed pushing the boundaries of what’s possible in tabletop gaming, and thank-you again for your support.

herald

Herald of Eretsu: Animosity Unyielding

Not since the Great Khan’s conquest has Eretsu witnessed the mobilization of so many Golems as today march upon its many battlefields. From the frozen northern reaches of the Durani Empire to the sun-baked Urugal deserts, an unprecedented deluge of blood soaks Eretsu’s soil. However, surely this is no news to you knights, who have seen much of this for yourselves. I do carry news from across the continent, but the call is everywhere the same: war.

The Castles of the Line:

The fighting on the Line is without a doubt the most active warzone, as the might of the Empire and Dominion continue crashing upon each other’s legendary fortifications. Almost twice as many battles were fought at the Line than in any other theater. Rudatha has continued to dominate the contest here, claiming the majority of his victories from Dasra. Though Dasra struggled against Rudatha’s troops, she was able to make a devastating impact against the forces of Nandanna. Although the Line remains contested, the tide of battle continued to ebb in favor of the Gudanna. One can imagine the Empire may not be able to hold their lofty fortresses very much longer if the fighting continues as it has in recent months.

The Northern Urugal Uprising:

The Urugal uprising in the north has gained ground, pushing the Empire’s hold back to only the larger settlements on the coastline of the northern Urugal homeland. The combat here has continued to be some of the most ruthless in the world. Izvari’s zealots have taken after her lead, completely razing one Durani colony. The fates of several others are still unknown. One thing is certain: the north is no longer under the Empire’s control.

Tarkara, the Pirate Stronghold:

In an unexpected turn of events, the Gudanna invasion of the island has clawed itself back from seemingly certain defeat. It now looks conquering the island is within reach. While the Untamed continue to hold Tarkara’s capital city, the rest of the island now lies in the hands of either the Empire or Dominion. The Gudanna forces rallied after Nandanna personally lead a daring charge, returning to her officers with the head of a Durani commander. In no uncertain terms, she made her raja-khans know the same end awaited them if they failed to turn the contest in her favor.

The Wildwood:

The Great Weald has brought the majority of the Realm of Cinders and the Wildwood under its control through a series of very effective campaigns in the north. Only a small portion of the Durani invasion force remains, the majority of it withdrawn to be deployed on other fronts. Meanwhile, the Gudanna and Urugal have proven harder to dislodge from the Wildwood. While the Urugal seem content to raid Zikia villages, the Gudanna under Rudatha appear to be more purposeful in their continued incursions, but to what end is unknown.

The March of the Ascendent Wake:

The troops of the Dominion have tightened around the Ascendent Wake, clashing with Izvari’s columns in the Glades of Kaccha. Neither side has yet gained an advantage. Its is possible the Glades have never seen fighting on such a scale, and for good reason. The knights here have to fight the environment as much as each other. Kaccha is now littered with the remains of golems destroyed in the fighting or simply left behind, too mired in the swamp to continue.

Empire infighting:

The Lower Empire’s illegal incursion into the Upper Empire has been brought to halt. After the initial success of the invasion, Dasra rallied her loyalists and put a stop to the advance of the unrest. While she has yet to drive the Lower Empire disorderlies from her lands, she has proven her ability to do so.

Gudanna infighting:

As the question of who will inherit the Saddle Throne grows more pressing, neither Rudatha or Nandanna has gained footing as the clear choice. It appears the siblings are becoming impatient, as more of their banners continue to engage in minor clashes with each other, even as the Dominion commits more and more resources to wars on multiple fronts.

May these reports find you in the protection of the Ancient Ones.

—The Herald of Eretsu.

 

NOTES/DATA

The Northern Urugal Uprising — total battles: 95

  • Izvari wins against Sudhamra: 22
  • Izvari wins against Dasra: 29
  • Dasra wins against Izvari: 15
  • Sudhamra wins against Izvari: 29

The Wildwood — total battles: 93

  • Vanya wins against Dasra: 24
  • Vanya wins against Rudatha: 14
  • Vanya wins against Izvari: 13
  • Dasra wins against Vanya: 15
  • Rudatha wins against Vanya: 15
  • Izvari wins against Vanya: 12

The Line — total battles: 171

  • Sudhamra wins against Rudatha: 19
  • Dasra wins against Nandanna: 39
  • Dasra wins against Rudatha: 13
  • Rudatha wins against Sudhamra: 16
  • Rudatha wins against Dasra: 41
  • Nandanna wins against Dasra: 43

Tarkara — total battles: 94

  • Sudhamra wins against Nandanna: 26
  • Sudhamra wins against Vanya: 11
  • Vanya wins against Nandanna: 10
  • Vanya wins against Sudhamra: 14
  • Nandanna wins against Sudhamra: 31
  • Nandanna wins against Vanya: 12

The March of the Ascendent Wake — total battles: 84

  • Izvari wins against Nandanna: 32
  • Izvari wins against Rudatha: 13
  • Rudatha wins against Izvari: 27
  • Nadanna wins against Izari: 12

Empire Infighting — total battles: 43

  • Dasra wins against Sudhamra: 22
  • Sudhamra wins against Dasra: 21

Dominion Infighting — total battles 25

  • Nandanna wins against Rudatha: 11
  • Rudatha wins against Nandanna: 14
Durani 3 Website Icon 150x150

Durani: Champions of the Western Wind

The new war in the wake of the Great Khan’s death rages on, shaking the foundations of the Durani Empire. Enemies press the walls of civilization on many fronts, but the Empire’s resources run deep, and the full might of its golem armies has yet to be awakened.

The Champions of the Western Wind are the latest Durani golems to be called from reserve, and their specialized tactics are sure to shake up the battle plans of the Empire’s foes. Look for them on our web store on Wednesday, January 27th.

Golems

Mountain Howler 300pxMountain Howler

Those who battle the Western Wind learn to dread the piercing cry that gives the Mountain Howler its name. Its Vortex attack displaces its target up to two regions, but the Howler is truly feared not only for displacing enemies, but for assisting allies advance with unexpected swiftness. If used on an allied golem, the Vortex has boosted accuracy and deals no damage, allowing the Howler to aid its allies’ rapid advance.

Strategy: Use the Mountain Howler’s Vortex to displace your slower golems to extend their effective move range, enable easier hit-and-run tactics, or save them from unfavorable encounters.

 

 

 

 

 

Stormshot 300px

Stormshot

Battlefield legends tell of whole formations of golems struck down before the Durani they were attacking even came into sight. The Stormshot is the source of such tales. Striking from extreme range, the Stormshot’s attacks can pierce clean through enemy armor or deal extra damage to targets arrogant or thoughtless enough to leave cover. However, with low dodge, more costly movement, and no melee attacks, the Stormshot needs frontline support to perform effectively.

Strategy: Position the Stormshot with extra care. If it reaches a hill, it can strike farther than most other golems, and other hills won’t block its line of sight. However, it may become vulnerable to enemy ranged attacks if your opponent’s golems take positions on hills of their own.

 

 

 

 

Siege Mammoth 300pxSiege Mammoth

Refined through centuries of breaking enemy fortifications, the Siege Mammoth is the Empire’s master of area-of-effect attacks at long, medium, and short ranges. It excels at disrupting any enemy strategy that involves close grouping or attempting to hunker down in one place. It can lace enemy territory with cruel mines which inflict damage over time while also increasing the cost to leave the region, or it can punish opponents for stopping to call on the Ancient Ones’ aid with a mortar attack that deals extra damage in blessed or cursed regions. It can even adapt its shortest-range attack to bombard golems in its own region if the enemy tries to engage the Mammoth in melee. On top of these varied capabilities, all the Mammoth’s attacks ignore intervening cover, so its fearsome volleys spare no targets, no matter the terrain.

Strategy: The Siege Mammoth is very strong and offers a variety of powerful attacks, but it’s AP-intensive to use and has limited mobility. Make the most of its area-of-effect attacks when you can target multiple enemy golems, and take care not to raise the Mammoth’s cooldowns too high by using the same attack more than once. It may be best to refrain from letting the Mammoth loose an all-out attack until you’re sure it’ll finish off the enemy.

 

Relics

Fire of AmuktaFire of Amukta

The sanguine sparkle of this precious gem promises a surge of vigor — for a price. Activating the Fire of Amukta costs health, but grants a significant boost to movement range that decreases gradually.

Strategy: Use the Fire of Amukta to enable your Siege Mammoth to make an unexpectedly rapid charge, or give it to your Stormshot in case it needs to make a quick escape or relocate to a different sniping point.

 

 

 

 

 

Armor of Dana-ArgaArmor of Dana-Arga

This mystical armor protects more than just its wearer. The Armor of Dana-Arga temporarily provides additional protection against ranged attacks to allied golems grouped with the golem using it, and boosts that golem’s armor even more depending on the number of allies in the region.

Strategy: Give the Armor of Dana-Arga to your Stormshot so it can fend off a ranged counterattack, or equip it to the lead golem in an advancing swarm to defend against suppressing fire.

 

 

 

 

Zargins FavorZargin’s Favor

The legendary arrow of Zargin-Azva, The Marksman, is said to sail through the ages till it strikes the world in the distant future. This sigil grants its bearer a shadow of that unerring aim, bestowing increased accuracy as long as the user avoids taking damage.

Strategy: Equip Zargin’s Favor to a golem you know can strike from beyond your opponent’s range, like the Stormshot or Fire Ram. Alternatively, give it to a golem you want to use for a critical attack with boosted accuracy.

 

 

 

 

Vajras RetributionVajra’s Retribution

The descendants of Vajra Durani-Akra, The Architect, ensconced themselves in an impenetrable fortress. This scepter of theirs summons Vajra’s Towers, a construct that returns the damage of ranged attacks back upon attacking enemy golems.

Strategy: Your Siege Mammoth can carry Vajra’s Retribution and deploy it in an advantageous location. From there, it can launch an assault supported by the countermeasure against your opponent’s ranged attacks. Smaller golems can also move into the protection of Vajra’s Towers to make your opponent think twice about trying to pick them off.

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Conquest of Eretsu By the Numbers

Hail Knights!

Season 2 of our League of the Hundred Skulls is a wrap, and we thought it would be fun to share some statistics and an at-a-glance look at some of the interesting data points from the events.

Raw numbers:

League Games Played:
1,071!

Impending Aggression:
382 Games Played
Crucible of Conflict:
433 Games Played
Tides of Conquest:
256 Games Played

League Events Hosted:
110

Total League Points Earned:
2,538

Top 5 League Point Earners:

n33dl3s 164
hutweque 135
spyderbyte 108
mistress k 93
kallan 79

League Participants:
140

Bragging Rights:

Wins by Faction:

Gudanna Dominion 109
Durani Empire 96
Mercenary Kings 81

Wins by Leader:

Sudhamra 71
Rudatha 61
Nandanna 48
Vanya 44
Isvari 37
Dasra 25

Most Victories by VP:
Hutweque 30

Most Victories by Destruction:
N33dl3s 39

Army with the most wins:
Army Name: “The Jade Guard” – Player: CQ – Total Wins: 13

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Golem Arcana at Orca Con and G.A.M.E. this weekend

Get your tournament on at ORCACon, (Fri, Sat, and Sun) and G.A.M.E. (Sat) This weekend!

The free city of Apanika is the home to the League of the 100 Skulls. While open war has returned to Eretsu in the wake of the Khan’s death, the League still calls to some of the greatest Golem Knights and Commanders across Eretsu to test the skills in organized combat. The Trials of Apanika are an annual event to celebrate the wintertide in the port city. During the temporary lull in the Conquest of Eretsu, the League of the 100 Skulls seeks to find Golem Commanders that can win glory and honor in the great Trials of Apanika.

Trials of Apanika

Trials of Apanika are a set of League-style Tournament scenarios. The Trials will be featured at OrcaCon and GAME (Golem Arcana Midwest Event), but are also available to anyone with access to the Golem Arcana app. Emissaries are encouraged to set up their own Trials of Apanika events, for use as ad-hoc tournaments or other specialty events at Emissary discretion.

The Trials are designed like a regular League Play event: players battle each other with a single army across three scenarios using the same map, but with various victory conditions and deployment zones. Some events will conduct the Trials as a complete Block of three scenarios, while other tournaments will use the various scenarios in different rounds of an elimination style tournament, or a mix of both. While most of the battles will take place with 500 APV armies, a number of Golem Commanders will undertake a version of the Trials leading 1000 APV armies.

Scoring

Players are scored in the Trials in a very similar manner to regular League Play events: you earn more League Points toward victory if you win each scenario by the established Victory Conditions. In the case of a tie, League Points earned are the first tiebreaker, while the Victory Points earned within each scenario serve as a tiebreaker when League Points are tied.

As you battle across these scenarios, the outcome of each match will earn you League Points as follows:

Absolute Victory: 4 League Points Secure a win via the primary victory condition.

Victory: 3 League Points Win via secondary condition, or destroy your opponent’s army.

Tie: 2 League Points each If a game ends with players having equal Victory Points.

Defeat: 1 League Point If your opponent achieves an Absolute Victory or Victory, the defeated player is awarded 1 League Point.

Concession: 0 League Points If a player concedes the match.

Trials of Apanika

Players will face off across a wide plain bordered by mighty pits on either side of a great temple constructed at the edge of steep and densely clustered hills. The clearest path will take your army across the plain in front of the temple, but a sacred river cuts a narrow course through the hills and offers a second, if more perilous, path across the battlefield. Here’s a look at the different scenarios you’ll be playing.

Scenario A

The first of the Trials of Apanika will pit armies in battle against each other fighting to control three key Regions. Armies will earn Victory Points both for controlling the objectives and for destroying enemy Golems. Will you attempt to outmaneuver your enemies or simply destroy them? a

Scenario B

The second of the Trials is straightforward: destroy the enemy army. Armies will earn Victory Points for each enemy Golem they destroy and the army with the Last Golem Standing will earn a 5 VP bonus and claim the Absolute Victory. Some armies will rush forward and clash directly before the great temple, while others will seek out the rich Mana Wells in the hills, or take to the high ground. Which will you choose? b

Scenario C

The third and final Trial requires your army to control the field of battle and capture critical Regions rather than destroy all your enemies. While you can win by eliminating the last of your opponent’s Golems, you’ll need to capture Victory Points via the control zones to secure an Absolute Victory. The most valuable control zone is directly in front of the great temple and can be captured by both armies. Each army also has two Regions that only they can capture. These control zones are worth fewer Victory Points, but may be vital to securing victory. c

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Tides of Conquest Week 4 Standings

Week  Event champions:

Note: Thus concludes the second League of the Hundred Skulls! The outcome of the battles fought by valiant Golem Knights across Eretsu will be posted soon, as will the details for Season 3!

foodguydarrah
njordans
jdub
mistress k
458mag
daskindt

League Standings (total):

n33dl3s 164
hutweque 135
spyderbyte 108
mistress k 93
kallan 79
emmamae07 73
typhonous 65
daskindt 64
cq 64
charmen85 63
vkdesign 60
eretsujaz 56
dtrdwngs 50
harvie 49
cbrunner 47
hdobbs 46
458mag 45
indy kingsnake 44
valotian 44
eroyse 42
goofster 39
roguei4ihire 39
archer3600 39
jrbryso 39
howlin’ mad murphy 38
tmink 37
zanther 37
virsa 37
blueskurge 36
landlord3417 31
hair10 31
mardin 30
eliteone 26
tyrantt002 26
bluekae 25
gregorkhan 25
csypher 23
alex76 23
anton12358 23
foodguydarrah 20
scarecrow 20
black_cat 19
sjd229 19
waywardpaladin 19
brennus 17
carolina_siles 16
axion 15
kingdragoon89 15
peebz 15
elfkin 14
hnloaded 14
kahga 13
babaganush3011 13
martur 13
redstarnyc 13
obection99 13
daveroby 12
jerry jazbec 12
rsvp 11
whitetiger2124 11
jcmonson 10
cokonutty 10
thomas-joseph 10
galakai 9
jdub 8
howlin’ mad murphy 8
vareg 8
bizfaol 8
steenbock 8
toasty2k 8
brainstem 7
madtitan314 7
dolus 6
draega silverwolf 6
jgtz90 6
kepesk 6
whitherarcadia 6
nerdunfiltered 6
gunsniper 6
fal91 5
wowskyguy 5
njordans 4
xetelian 4
kerios 4
berserker 4
domosquawk 4
joeldodenhoff 4
agross 4
chiller 4
jennica567 3
jacobkirby 3
gracefulcourt 3
mcstabbypants 3
wojcik 3
shadow_hawk2h 3
lauratron 3
asketes 2
skitzfrenik 2
homncruse 2
antiperson 2
mikeo37 2
etak 1
dunder 1
pancakesanbacon 1
logan2893 1
malbet 1
nexhouhn 1
xdas-de 1
darcoza 1
jaegerofparker 1
stonegolem 1
oldguynewbie 1
jessebriggs101 1
rtranchilla 1
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Tides of Conquest Week 3 Standings

Week  Event champions:

Note: Back from the Holidays, and bearing the new ancient one “The Teacher” in tow. All event champions throughout Tides of Conquest should see it added to their inventory today and tomorrow. Week 4 standings will be posted Jan 7th.

goofster
csypher
elfkin
virsa
waywardpaladin
n33dl3s

League Standings (total):

n33dl3s 157
hutweque 127
spyderbyte 108
mistress k 82
kallan 74
emmamae07 69
cq 64
charmen85 63
vkdesign 60
typhonous 60
daskindt 55
eretsujaz 53
dtrdwngs 50
harvie 49
hdobbs 46
valotian 44
cbrunner 41
archer3600 39
eroyse 39
jrbryso 39
458mag 39
goofster 38
indy kingsnake 38
howlin’ mad murphy 38
virsa 37
blueskurge 36
roguei4ihire 34
zanther 33
tmink 32
hair10 31
mardin 30
landlord3417 29
eliteone 26
tyrantt002 26
gregorkhan 25
csypher 23
alex76 23
anton12358 23
scarecrow 20
black_cat 19
sjd229 19
waywardpaladin 19
bluekae 18
brennus 17
carolina_siles 16
foodguydarrah 16
axion 15
kingdragoon89 15
peebz 15
elfkin 14
hnloaded 14
martur 13
redstarnyc 13
obection99 13
daveroby 12
jerry jazbec 12
babaganush3011 12
kahga 12
rsvp 11
whitetiger2124 11
jcmonson 10
cokonutty 10
thomas-joseph 10
galakai 9
vareg 8
bizfaol 8
steenbock 8
toasty2k 8
brainstem 7
madtitan314 7
dolus 6
draega silverwolf 6
jgtz90 6
kepesk 6
whitherarcadia 6
nerdunfiltered 6
gunsniper 6
fal91 5
wowskyguy 5
xetelian 4
homncruse 4
kerios 4
berserker 4
domosquawk 4
joeldodenhoff 4
agross 4
chiller 4
jacobkirby 3
gracefulcourt 3
mcstabbypants 3
wojcik 3
shadow_hawk2h 3
lauratron 3
asketes 2
skitzfrenik 2
antiperson 2
mikeo37 2
etak 1
dunder 1
pancakesanbacon 1
logan2893 1
malbet 1
nexhouhn 1
xdas-de 1
darcoza 1
jaegerofparker 1
stonegolem 1
oldguynewbie 1
jessebriggs101 1
rtranchilla 1