Golem Arcana at Orca Con and G.A.M.E. this weekend

Get your tournament on at ORCACon, (Fri, Sat, and Sun) and G.A.M.E. (Sat) This weekend!

The free city of Apanika is the home to the League of the 100 Skulls. While open war has returned to Eretsu in the wake of the Khan’s death, the League still calls to some of the greatest Golem Knights and Commanders across Eretsu to test the skills in organized combat. The Trials of Apanika are an annual event to celebrate the wintertide in the port city. During the temporary lull in the Conquest of Eretsu, the League of the 100 Skulls seeks to find Golem Commanders that can win glory and honor in the great Trials of Apanika.

Trials of Apanika

Trials of Apanika are a set of League-style Tournament scenarios. The Trials will be featured at OrcaCon and GAME (Golem Arcana Midwest Event), but are also available to anyone with access to the Golem Arcana app. Emissaries are encouraged to set up their own Trials of Apanika events, for use as ad-hoc tournaments or other specialty events at Emissary discretion.

The Trials are designed like a regular League Play event: players battle each other with a single army across three scenarios using the same map, but with various victory conditions and deployment zones. Some events will conduct the Trials as a complete Block of three scenarios, while other tournaments will use the various scenarios in different rounds of an elimination style tournament, or a mix of both. While most of the battles will take place with 500 APV armies, a number of Golem Commanders will undertake a version of the Trials leading 1000 APV armies.


Players are scored in the Trials in a very similar manner to regular League Play events: you earn more League Points toward victory if you win each scenario by the established Victory Conditions. In the case of a tie, League Points earned are the first tiebreaker, while the Victory Points earned within each scenario serve as a tiebreaker when League Points are tied.

As you battle across these scenarios, the outcome of each match will earn you League Points as follows:

Absolute Victory: 4 League Points Secure a win via the primary victory condition.

Victory: 3 League Points Win via secondary condition, or destroy your opponent’s army.

Tie: 2 League Points each If a game ends with players having equal Victory Points.

Defeat: 1 League Point If your opponent achieves an Absolute Victory or Victory, the defeated player is awarded 1 League Point.

Concession: 0 League Points If a player concedes the match.

Trials of Apanika

Players will face off across a wide plain bordered by mighty pits on either side of a great temple constructed at the edge of steep and densely clustered hills. The clearest path will take your army across the plain in front of the temple, but a sacred river cuts a narrow course through the hills and offers a second, if more perilous, path across the battlefield. Here’s a look at the different scenarios you’ll be playing.

Scenario A

The first of the Trials of Apanika will pit armies in battle against each other fighting to control three key Regions. Armies will earn Victory Points both for controlling the objectives and for destroying enemy Golems. Will you attempt to outmaneuver your enemies or simply destroy them? a

Scenario B

The second of the Trials is straightforward: destroy the enemy army. Armies will earn Victory Points for each enemy Golem they destroy and the army with the Last Golem Standing will earn a 5 VP bonus and claim the Absolute Victory. Some armies will rush forward and clash directly before the great temple, while others will seek out the rich Mana Wells in the hills, or take to the high ground. Which will you choose? b

Scenario C

The third and final Trial requires your army to control the field of battle and capture critical Regions rather than destroy all your enemies. While you can win by eliminating the last of your opponent’s Golems, you’ll need to capture Victory Points via the control zones to secure an Absolute Victory. The most valuable control zone is directly in front of the great temple and can be captured by both armies. Each army also has two Regions that only they can capture. These control zones are worth fewer Victory Points, but may be vital to securing victory. c