Gudanna Devil Djinn

Dodge: 8

Armor: 12

Hit Points: 100

Movement Abilities:

  • Walk (2AP): 3 mp

Attack Abilities:

  • Crush (1AP): 75 acc, 35 dmg
  • Liquid Fire (1AP): 85 acc, 25 dmg, melee. A thick stream of liquid fire clings to the enemy, causing 5 Damage per Round for 3 Rounds.
  • Lava Lance (3AP): 75 acc, 30 dmg, 3 rng. The Djinn’s claws erupt with a penetrating jet of super-hot magma. Ignore 10 points of the Target’s Armor.

Passive Abilities:

  • Mirage: The heat coming off the Djinn creates a shimmer in the air, granting it +15 Dodge against Ranged Attacks.

Base Game SetGudanna: The Khan’s Pyre Expansion available here!