Hit Points: 45
- Walk (1AP): 3 mp, nimble
- Scouting Flare (2AP): 85 acc, 18 dmg, 2 rng. Swamp lights flare about the enemy signaling its presence. The Target loses all Cover Bonuses and Intervening Cover Bonuses for 3 Rounds.
- Kick (1AP): 75 acc, 20 dmg, melee.