Zikia Tidal Lord

Dodge: 8

Armor: 10

Hit Points: 120

Movement Abilities:

  • Walk (2AP): 2 MP, Nimble

Attack Abilities:

  • Riptide (2AP): 75 acc, 25 dmg, Melee. Enemy Golems hit by this attack lose 3 Movement for 1 Round, but if the Target is in a Water Region it loses 3 Movement for 2 Rounds.
  • Churning Pool (2AP): 80 acc, 20 dmg, Range 2. This attack may target allies and enemies. Pull the Target into this Golem’s current Region. If the Target is an ally, this attack gains 20 Accuracy and does no Damage.
  • Undertow (1AP): 75 acc, 30 dmg, Melee

Passive Abilities:

  • Loyal Waters: If this Golem is in a Water Region, enemies in its Region lose 10 Health per Round, and allies in its Region gain 10 Health per Round.

Zikia Tidal Lord